Twisty Chess Remake - Redoing Castling
Twisty Chess » Devlog
While refactoring the code to work with the move class and adding an undo button, I needed to redo castling. I decided to be lazy and just make it so that when you castle two moves are initiated and then when you undo, it check if the last move was by a king and the start tile's distance from the end tile is greater than one, and if so, it will just undo the last two moves.
I am so happy about this lazy solution! This is so much easier!
I will soon fix some bugs, fully implement the fallen tiles feature, and then I will publish an updated build.
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Twisty Chess
A remake of Twisty Chess, a game I made for the GMTK game jam 2019.
Status | In development |
Author | Nitai99 |
Genre | Strategy |
Tags | Chess, Game Maker's Toolkit Jam, Local multiplayer, Multiplayer, Pixel Art, Turn-based Strategy |
More posts
- Twisty Chess Put on Hold :(Sep 19, 2019
- Twisty Chess V1.1 - What's New?Sep 15, 2019
- Twisty Chess Remake - Back to Work!Aug 30, 2019
- Twisty Chess Remake Update #1Aug 11, 2019
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