Twisty Chess Remake - Back to Work!


Hi! 

I am back from vacation and I am back to working on this game.

The main think I am doing is one I should've done much earlier - implementing a Move class. 

This will allow me later to make chess AI which I am thinking about now since I want to "invent" it myself and not use a tutorial.


I am currently thinking of the main features of the game. The switch position feature is almost done, I need only to add keyboard control with buttons, and that I will do later.


Slowly but surely I am getting more convinced that I should drop my  power ups idea. What do you think? I will be very interested to hear.


I have also decided on and am working on a falling tiles feature. This will mean every couple of turns (currently 8), you will have the option of leaving behind a "fallen tile". This means that for the rest of the game, nobody will be able to enter the tile you left. You will have to centre your attack around that. I think it should be interesting (and very easy to implement :) ). Again, I would be glad to hear your opinions on this feature, if you have and care to share them with me.


I am also thinking about Conway's Game of Life and adding a feature inspired by it. I am thinking of something that lets you convert pieces, or maybe overpopulate them.


"CONSTRAINT BREEDS CREATIVITY"

Until now, all of the features that I have thought of and implemented empower the player. They give him more options. But what about dispowering the player?


  • How about an anti-switch feature where you have to downgrade one of your pieces? And the worse the downgrade, the longer the delay until the next time, of course. What do you think?
  • The butterfly effect. What if you had to change something you did before, so that you will get to a worse situation. I need to think a lot more on this one to get it to work.



I am open to all kinds of suggestions.

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